AI Insights · Timothy · June 2025
Top 5 Snake Games in Kuwait: Q2 2025 Performance Overview
Explore the performance trends of the top 5 snake games in Kuwait during Q2 2025, featuring insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, the top snake games on the unified platform in Kuwait exhibited intriguing performance trends. Here's a closer look at how these apps fared based on data from Sensor Tower.
SSSnaker, developed by HABBY, showed a declining trend in weekly revenue, starting from approximately $221 in late March and dropping to around $63 by the end of June. The game's weekly active users remained relatively stable, fluctuating between 1.6K and 1.7K throughout the quarter.
Snake Clash! by Supercent, Inc. experienced a varied revenue pattern, peaking at $119 in late April, with a more consistent performance around $85 towards the end of the quarter. Downloads saw a significant increase in June, reaching over 2.6K in the first week. Active users rose steadily, peaking at over 20K in early June.
Snake.io - Fun Online Snake from Kooapps displayed a moderate rise in downloads, peaking at over 3K in early June. Revenue fluctuated, with a notable increase to $56 in mid-June. The app maintained a stable user base, with active users ranging between 13.7K and 16.3K.
Worms Zone .io — Hungry Snake, by Azur Interactive Games Limited, showed varied download trends, peaking at 1.2K in late June. Revenue was inconsistent, with occasional highs like $52 in late May. Active users remained steady, hovering around 4K throughout the quarter.
Finally, Worm Hunt: slither snake arena by Peaky Muzzle had modest download numbers, with a slight increase reaching 62 in early June. Revenue was minimal, with a brief peak at $8 at the end of June. Active users remained low, fluctuating slightly between 113 and 143.
For more insights and detailed analytics on these apps, visit Sensor Tower.